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This is quite a good game, but has a very frustrating learning curve at the start. I bet it would be more accessible if you added a tutorial and a relaxed mode, which leaves out the random negative events and makes the score requirement more forgiving. As shuffles are quite necessary sometimes, you could add a manual shuffle button to the relaxed mode, but have it be on like a 10-turn cooldown after use.

One bug I found: Sometimes you have no stones in hand, but you can't pick up stones from any circle (and there is no special stone selection). This softlocks the game.

Thanks for your comment, really appreciate it! Actually, this game was an experimental attempt to combine very old mechanic with this balaro style. Found out that this is not a really fun thing for me, hence just published what I had in the prototyping phase.  Though I'll probably return to this and add the quality of life features to reduce the frustration and fix the bugs. Anyway, thanks for your comment :)